There is something appealing about the thought spaceflight and rocketry! This appeal is captured by the computer game “Kerbal Space Program.” It provides a space simulation program where players can design, build, and pilot spacecraft throughout a solar system. This provides a hands on way for kids to experience how a rocket functions. The class will use trial and error to explore how we can apply mathematics and physics to better model and control a space vehicle. The goal of the class is to use the game to have fun and introduce problems that we can use math and science to solve. We will talk about Isaac Newton and the laws of motion and how it defines how a rocket engine works. This is followed by how does force, displacement, velocity, and acceleration relate and how can we model these ideas. This theoretical foundation will allow a young rocket scientist to better understand how instruments can be used to measure the physical world and how these instruments can be used to pilot a car, airplane, or even a rocket! We’ll look at flight mechanics such as launching, sub orbital flight, and orbital mechanics. The field of rocket science is deep and complex. The only expectation of the students is a basic understanding of Algebra and a openness to or curiosity for math and science. We will work as a class to find an average level of understanding and work to ensure everyone learns something and has a fun time playing Kerbal Space Program.

This class meets 7 times during this session and the price has been adjusted to reflect this.

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